General Information
On this page, we present the viable talent and glyph choices forCombat Rogues in World of Warcraft MoP 5.4. We detail what each of the talents andglyphs do and in which situations they should be taken.
The other pages of our Combat Rogue guide can be accessedfrom the table of contents on the right.
1. Talent Choices↑top
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- Performance-enhancing
- Survival
- Crowd Control
- Movement
- Utility
- Situational
There is no longer such a thing as a default build. Most of the talents arenow viable. They can easily be changed, thanks to Dust of Disappearance(and
Tomes of the Clear Mind from level 86 to 90).You will frequently find yourself changing talents and glyphs betweenencounters, in order to adapt your play style to different mechanics.Therefore, it is important to understand what each of your talents does andhow they affect your play style.
2. Tier 1 Talents↑top
Tier 1 talents improve your Stealth.
Nightstalker increases your movement speed by 20% andthe damage that your abilities deal by 50%, while you are stealthed.
Subterfuge causes Stealth to break 3 seconds after dealingor receiving damage (rather than instantly, without the talent).
Shadow Focus causes your abilities to cost 75% less Energywhile in Stealth.
Shadow Focus is the best choice here. It gives you a nearly-free
Ambush at the start of each encounter and every 2 minutes after thatthrough
Vanish.
While Nightstalker can be useful in certain situations (e.g., forthe weekly solo Gold Run scenario in Isle of Thunder), it will never be takenover
Shadow Focus in any raid environment.
3. Tier 2 Talents↑top
Tier 2 talents give you the choice between crowd control and survival talents.
Deadly Throw is a Finishing Move that reduces the movement speed ofyour target by 50% for 6 seconds. It also deals damage based on the number ofCombo Points it is cast with. Finally, if you cast it with 3, 4, or 5 Combo Points, itwill also interrupt and silence your target for 4, 5, or 6 seconds respectively.
Nerve Strike causes your successful casts of
Kidney Shot and
Cheap Shot to also reduce the damage your target deals by 50% and thehealing it does by 10%, for 6 seconds.
Combat Readiness causes you to take 50% less damage from meleeattacks. The damage reduction builds up gradually by stacks of 10%, until youhave 5 stacks. Each enemy hit grants you a stack. The effect lasts 20 seconds,but it is removed after 10 seconds without receiving melee attacks.
These talents will not impact your DPS as a raider.
Combat Readinessshould be the default choice and will prove useful when you will have to tanksomething (e.g., Will of theEmperor, Ji-Kun, orDark Animus).
Nerve Strike should be taken in any encounters where you will have tostun an add (e.g., Spirit Kings,Tsulong,Lei Shi, orRa-den).
Deadly Throw will mostly be useful in PvP, against healers and casters.
4. Tier 3 Talents↑top
Tier 3 talents provide you with various means of improving your survivability.
Cheat Death causes an attack that would otherwise kill you toinstead reduce your health to 10% of your maximum health. Then, Cheat Deathreduces the damage you will take by 85% for 3 seconds. This effect hasan internal cooldown of 90 seconds. However, it can only absorb up totwice your maximum health.
Leeching Poison grants you a new Non-Lethal Poison thatafflicts your target in such a way that your melee attacks against thetarget heal you for 10% of the damage that they do. When using
Leeching Poison,
Shiv provides an instant 5% heal.
Elusiveness causes your
Feint ability to alsoreduce all damage taken by 30% for 5 seconds. Against AoE damage,the damage reduction is 65% (50% from
Feint plus 30% of that from
Elusiveness).
All three talents are viable here. Elusiveness is a must-have in anysituation where you have to use
Feint extensively to mitigate damage(most encounters) or when the additional 15% AoE damage reduction is neededfor a particular mechanic (e.g., soaking sparks inWill of the Emperor).
In situations that do not require Elusiveness,
Cheat Death shouldbe the default choice, as it can be used to entirely bypass encounter mechanics(not to mention it can save your life on many occasions).
Leeching Poison'susefulness is very debatable, as the healing it provides is rather weak (when itis not overhealing).
5. Tier 4 Talents↑top
Tier 4 talents give you the choice between abilities that improve yoursurvivability or your mobility.
Cloak and Dagger causes
Ambush,
Garrote, and
Cheap Shot to have a 40-yard range and to teleport you behindyour target.
Shadowstep causes you to teleport behind your target,which has to be within 25 yards. It then increases your movementspeed by 70% for 2 sconds. This ability has a 20-second cooldown.
Burst of Speed increases your movement speed by 70% for4 seconds. If you happen to be afflicted by movement-impairing effects,then this ability will also remove them (with the exception of rootingeffects) and prevent their reapplication for4 seconds. Burst of Speed has no cooldown, but costs 15 Energy.
Shadowstep should be the default choice here, as itallows you to easily reposition yourself behind your target, whetherit is a friend or an enemy. Besides its numerous uses in most encounters,it always provides a DPS gain, as it will increase your uptime on yourtarget.
Burst of Speed is useful in PvP or while questing. Its use ina raiding environment was very questionable due to its Energy cost, butPatch 5.4 changed that. With a cost of 15 Energy, it is now viable touse it on encounters where you suffer from movement-impairing effectsor where you really need the movement speed increase.
Cloak and Dagger is useless for raiding.
6. Tier 5 Talents↑top
Tier 5 talents give you more utility or crowd control.
Prey on the Weak causes enemies incapacitated by
Kidney Shot,
Cheap Shot,
Gouge,
Sap, or
Blind to take 10% increased damagefrom all sources.
Paralytic Poison causes your melee attacks to stacka debuff on the target. Upon reaching 4 stacks, the target isstunned for 4 seconds. When using
Paralytic Poison,
Shivwill snare the target for 4 seconds.
Dirty Tricks removes the energy cost of
Gougeand
Blind and causes their effect to no longer be brokenby damage from your Poisons and Bleeds.
Paralytic Poison can be useful in PvE content, especially for fightswhere you need to fight many adds and where you need to use
Cheat Deathas a Tier 3 talent (hence freeing the Non-Lethal poison spot occupied by
Leeching Poison).
Similarly to Nerve Strike,
Prey on the Weak should be taken inany encounters where you will make use of
Cheap Shot or
Kidney Shot.
Dirty Tricks do not really have any PvE implications.
7. Tier 6 Talents↑top
Tier 6 talents provide you with performance-improving abilities.
Shuriken Toss is a ranged attack that replaces
Throw,costs 20 Energy, and awards 1 Combo Point. If used against targets furtherthan 10 yards away, it deals twice more damage and it causes yourmelee attacks to throw shuriken. These shuriken have a 30-yard rangeand poison your target with your Lethal Poison.
Marked for Death instantly adds 5 Combo Points on your target.This ability has a 1-minute cooldown, but this cooldown is reset whenthe target dies.
Anticipation basically grants you a maximum of 10 Combo Points,of which only 5 can be consumed with Finishing Moves. So, if you have 8Combo Points and you cast a Finishing Move, you will be left with 3Combo Points.
Anticipation will be the best choice in nearly all situations,especially since
Ruthlessness came back in Patch 5.4.
Marked for Death can be picked in fights with many adds(e.g., Horridon), where you canbenefit from the 5 free Combo Points very often. However, even for such fights,there is still debate in the community as to whether Marked for Death is betterthan
Anticipation or not.
Shuriken Toss can be used in fights where the boss will be out of meleerange for a long time. There is currently no encounters where it surpasses
Anticipation.
8. Major Glyphs↑top
Several of your major glyphs offer you increased survivability.
Glyph of Cloak of Shadows causes your
Cloak of Shadowsability to also grant you a 40% physical damage reduction while it is active.With this glyph, Cloak of Shadows becomes a powerful damage mitigation toolthat you should use whenever necessary.
Glyph of Evasion increases the duration of
Evasion by5 seconds, making it last 15 seconds in total. It can be useful if you everneed to dodge attacks for longer than 10 seconds.
Glyph of Feint increases the duration of
Feint by 2 seconds,making it last 7 seconds in total. It can be useful if a damaging AoE abilityfrom a boss lasts more than 5 seconds. Given the extensive use you willmake of
Feint, this glyph very often is a must-have, as it increases yourDPS by making you spend less Energy and Global Cooldowns refreshing Feint.
Glyph of Recovery cause healing you receive to be increased by 20%while
Recuperate is active. Using Recuperate is a DPS loss, but ifyour healers are struggling with a fight, this glyph can be helpful.
Glyph of Redirect reduces the cooldown of Redirect by 50 seconds(thus making it on a 10-second cooldown). This glyph is mandatory on any bossfight that requires target swapping.
Glyph of Sharpened Knives causes
Fan of Knives to also damage the armor of its victims, applying 1 stack of
Weakened Armor to each target.This can be a DPS increase in AoE situations with adds that will stay alive formore than 5 or 6 seconds, but not too long. If the adds remain alive for toolong, then other melee players will have plenty of time to apply the debuffon them, reducing the effectiveness of the glyph.
Glyph of Smoke Bomb increases the duration of
Smoke Bomb, a majordefensive raid cooldown that Rogues provide to their raid.
Glyph of Sprint increases the movement speed bonus provided by
Sprint, which is very useful in encounters during which you useSprint to increase your uptime on the boss.
Finally, a few other major glyphs might occasionally come in handy.
Glyph of Expose Armor causes
Expose Armor to immediatelyapply 3 stacks of
Weakened Armor. This will be extremely usefulif the task of maintaining this debuff falls to you.
Glyph of Kick effectively reduces the cooldown of
Kickto 13 seconds if you successfully interrupt a cast.
9. Minor Glyphs↑top
Glyph of Safe Fall, which reduces the damage you take when falling,and
Glyph of Poisons, which causes you to apply your poisons faster,will probably be prime choices.
Glyph of Blurred Speed, which enables you to walk on water while
Sprint is active, might be situationally useful.
Glyph of Killing Spree causes
Killing Spree to returnyou to your original location. Some encounter mechanics may make thisglyph beneficial.
10. Changelog↑top
- 16 Sep. 2013: With
Ruthlessness return,
Anticipation is once againyour Tier 6 talent of choice.
- 10 Sep. 2013: Patch 5.4 update.
Nightstalker now increases damage by 50%, but this does not make it better than
Shadow Focus.
- The slight buff to
Cheat Death has no incidence on the choice of Tier 3 talent.
- The increased range of
Cloak and Dagger, the reduced cooldown of
Shadowstep, and the reduced Energy cost of
Burst of Speed have no incidence on the choice of Tier 4 talent, only that Burst of Speed is more viable than before.
- The very small buff to
Paralytic Poison has no incidence on the choice of Tier 5 talent.
- The benefits of Glyph of Adrenaline Rush are now baseline and the glyph has been removed from the game.
- Added
Glyph of Redirect.
- Added
Glyph of Sharpened Knives.
- Added
Glyph of Recovery.
- Updated
Glyph of Evasion's explanations, following the reduction of
Evasion's duration.
- 20 May 2013: Patch 5.3: nothing to change (
Shuriken Toss buff has no impact in PvE).
- 20 May 2013: Dryaan's second review of the guide.
- Improved explanations regarding why
Shadow Focus is the best Tier 1 talent.
- Improved explanations for your choice of Tier 2 talents (added examples of bosses where talents are useful).
- Emphasized the fact that
Elusiveness is a must-have, under certain circ*mstances. The rest of the time,
Cheat Death should be taken.
- Reworded explanations for Tier 4 talent choices.
- Added a mention that
Prey on the Weak is sometimes useful.
- Improved explanations for choosing
Marked for Death.
- Emphasized how beneficial
Glyph of Feint can be.
- Improved explanations regarding why
- 25 Apr. 2013: Updated advice for choosing Tier 4 talents (
Cloak and Dagger is not nearly as useful as we made it to be).
- 19 Mar. 2013: Added
Glyph of Smoke Bomb and
Glyph of Sprint to the listof potentially useful glyphs.
- 19 Mar. 2013: Added a mention regarding the usefulness of
Paralytic Poisonin PvE.
- 11 Mar. 2013: Patch 5.2 update.
- Updated description of
Shadow Focus (now reduces Energy cost by 75%, was 100%).
- Updated description of
Deadly Throw.
- Updated description of
Nerve Strike.
- Added explanations for
Cloak and Dagger, the new Tier 4 talent that replaces Preparation.
- Removed mention of
Preparation, as it is now baseline for Rogues.
- Updated description of
Burst of Speed.
- Updated description of
Shuriken Toss.
- Added explanations for
Marked for Death, the new Tier 6 talent that replaces Versatility.
- Updated description of
Introduction
Rotation, Cooldowns, and Abilities