Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (2024)

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (1)

General Information

On this page, we list your Combat Rogue coreabilities and how they should be used together (rotation) in World of WarcraftMoP 5.4. We also explain whento use your various cooldowns. Then, we go deeper and present all the subtletiesthat you will need to know if you want to excel at playing a CombatRogue.

The other pages of our Combat Rogue guide can be accessedfrom the table of contents on the right.

1. Single Target Rotation↑top

  • Combo Point builders (by order of priority)
    1. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (2) Ambush when you are in Stealth.
    2. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (3) Revealing Strike only to keep its debuff up.
    3. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (4) Sinister Strike.
  • Finishing Moves (by order of priority)
    1. Apply and maintain Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (5) Slice and Dice (with 5 Combo Points preferably, because of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (6) Ruthlessness).
    2. Apply and maintain Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (7) Rupture with 5 Combo Points.
      • There are cases when you should not maintain Rupture (see our Rupture section).
    3. Use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (8) Eviscerate with 5 Combo Points.

Dropping Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (9) Rupture from the rotation simplifies it, but it sacrificesabout 1 or 2% of your DPS.

For more information about the optimal opening sequence, refer to our dedicated section.

2. Multiple Target Rotation↑top

When fighting less than 8 targets, turn on Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (10) Blade Flurry if there are 3 enemiesor more and proceed with your single-target rotation on one of the enemies. Do not useVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (11) Rupture, as it is not transferred by Blade Flurry. Only use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (12) Fan of Knivesto apply Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (13) Deadly Poison when the enemies will live long for the poison toactually tick.

When fighting 8 or more targets, you should abandon your single-targetrotation and spam Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (14) Fan of Knives instead. When you reach 5 Combo Points on your target,use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (15) Crimson Tempest to spend them, if the bleed effect it leaves will tick for its fullduration. Otherwise, use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (16) Eviscerate.

If your main target will die in less than 1 minute and you have chosenVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (17) Marked for Death as your Tier 6 talent, then use it on cooldown.

3. Poisons↑top

Your Lethal Poison should always be Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (18) Deadly Poison.

Your Non-Lethal Poison depends on the encounter.

  • Use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (19) Crippling Poison when you need to slow down a target(e.g., on Will of the Emperor,Sha of Fear,Council of Elders,Tortos, etc.). Using Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (20) Shivon a target afflicted by Crippling Poison slows them by an additional20%.
  • Use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (21) Mind-numbing Poison against casters (onHorridon for the adds, for example).Using Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (22) Shiv on a target afflicted by Mind-numbing Poison doubles thecast time of their next spell.
  • Use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (23) Paralytic Poison when you need to root (with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (24) Shiv) orstun enemies (e.g., on Lei Shi,Council of Elders,Ji-Kun, etc.).
  • Use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (25) Leeching Poison otherwise.

4. Cooldowns↑top

You have three main DPS cooldowns. As one of our readers onceput it, a rule of thumb for cooldown management as Combat Rogue is touse them often and early.

  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (26) Adrenaline Rush greatly increases your Energy regeneration for15 seconds. It should be used on cooldown. Do not hesitate tostack it with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (27) Bloodlust, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (28) Heroism, or Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (29) Time Warp,as you will still benefit from the increased attack speed (but the increasedEnergy regeneration will, for the most part, be wasted).
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (30) Shadow Blades increases your Combo Point regeneration for 12 seconds,on a 3-minute cooldown. Use this ability whenever you can. Do not hesitateto use a macro tocombine it with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (31) Adrenaline Rush (their cooldowns have the same duration),this will enable you to make numerous casts of 5 Combo Point Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (32) Eviscerates.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (33) Killing Spree performs a series of attacks against your target(or a nearby enemy, if you have no target). If Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (34) Blade Flurry is active,Killing Spree will perform its attacks against random enemies.Use this ability on cooldown and make sure that you are lowon Energy before casting it, as you will not be able to spend anyEnergy while Killing Spree is active. In AoE situations, activate Blade Flurrybefore using Killing Spree.

Because of your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (35) Restless Blades passive ability, the cooldowns ofVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (36) Adrenaline Rush, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (37) Killing Spree, and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (38) Shadow Blades isreduced by 2 seconds every time a damaging Finishing Move consumes a Combo Point(i.e., 10-second reduction for each 5 Combo Point Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (39) Rupture and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (40) Eviscerate).As a result, try to always use Killing Spree before Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (41) Adrenaline Rush+Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (42) Shadow Blades.This will cause the cooldown of Killing Spree to be greatly reduced, thanks to the numerousFinishing Moves you will get to use while Adrenaline Rush and Shadow Blades are active.

In addition to those, you have several minor DPS and utility cooldowns.

  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (43) Vanish makes you enter Stealth. Use this ability on cooldown, immediately followedby Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (44) Ambush. Because of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (45) Shadow Focus (your Tier 1 talent), Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (46) Ambush's costis reduced by 75% when using it in Stealth. The cooldown of Vanish can be resetwith Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (47) Preparation.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (48) Redirect is a DPS gain in fights where you have to fight different enemies.See our Redirect section for more details.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (49) Sprint (in addition to its obvious survival role) can give youmore uptime on the boss, which translates into a direct DPS increase.So, you can use Sprint as a DPS cooldown in some fights. Its cooldowncan be reset with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (50) Preparation.

Finally, you have a number of survival cooldowns, such as Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (51) Feint,Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (52) Cloak of Shadows, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (53) Preparation, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (54) Evasion, etc., which you can useto keep yourself alive. See our section about survivalcooldowns for more information.

5. Mastering Your Combat Rogue↑top

The guidelines above should enable you to play your Combat Rogue withnear perfection. That said, if you want to excel at playing your character,you need to understand, among other things, how your Combo Points and yourEnergy are generated, and what Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (55) Bandit's Guile does and how you canbenefit from it.

5.1. Combo Points and Energy

As a Rogue, most of your abilities need Energy to be used. Your Energybar has a capacity of 100 Energy and refills at a rate of 10 Energy per second.Your energy regeneration is increased by:

  • your melee haste (Haste Rating + haste-enhancing buffs);
  • your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (56) Vitality passive ability, which increases Energy regeneration by 20%;
  • your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (57) Combat Potency passive ability, which grants your off-hand melee attacksand Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (58) Mastery: Main Gauche attacks a chance to generate 15 Energy;
  • your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (59) Relentless Strikes passive ability, which grants your Finishing Moves a20% chance per Combo Point to restore 25 Energy;
  • your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (60) Adrenaline Rush cooldown, which temporarily increases your Energyregeneration by 100%.

The faster you regenerate Energy, the more casts of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (61) Eviscerate you can fitbetween your refreshes of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (62) Slice and Dice and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (63) Rupture.

Note that, whenever you are in Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (64) Blade Flurry, your Energy regeneration is reducedby 20%.

Letting your Energy reach its maximum is something to avoid. You should always tryto spend your Energy by (literally) spamming your buttons. Unlike for Assassination Rogues, Energypooling is not beneficial for Combat Rogues. There are many situations when you willgenerate more Energy than you can spend (haste trinket procs, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (65) Bloodlust, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (66) Heroism,Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (67) Time Warp, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (68) Adrenaline Rush, etc.), and you should spam your buttons evenharder than usually during such times.

Some abilities add one or several Combo Points on your target, up to a maximumof 5 Combo Points (10 with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (69) Anticipation). Other abilities, called FinishingMoves, consume up to 5 Combo Points on your target. The more Combo Points a FinishingMove consumes, the more powerfulits effect is.

Your Combo Point generation is increased by the debuff thatVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (70) Revealing Strike applies on your targetsThis buff lasts 24 seconds and causes, among other things, Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (71) Sinister Striketo have a 20% chance to generate an additional Combo Point. You should never everuse Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (72) Revealing Strike before its debuff drops.

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (73) Ruthlessness causes your Finishing Moves cast at 5 Combo Points togenerate a Combo Point. This is an incentive to use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (74) Slice and Dicewith 5 Combo Points.

You should never waste Combo Points. Never cast a Combo Point-generating ability when you areat 5 Combo Points (if you are not using Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (75) Anticipation). With Anticipation, never castSinister Strike if you have 4 or more stacks of Anticipation (3 or more when Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (76) Shadow Blades is up).

5.2. Bandit's Guile

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (77) Bandit's Guile is an important mechanic for Combat Rogues. It causes yourcharacter to cycle through different buffs of increased damage dealt to your current target:

Attacking your current target 4 times with any combination ofVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (81) Sinister Strike and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (82) Revealing Strike will cause the cycle to progressto the next buff. For Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (83) Shallow Insight and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (84) Moderate Insight, you needto make one attack every 15 seconds at least, otherwise the buff will dropand the cycle will restarts from 0% increased damage. Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (85) Deep Insightcannot be refreshed and at the end of the 15 seconds, the buff drops andthe cycle restarts from 0% increased damage.

Switching to a new target does not reset your cycle of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (86) Bandit's Guile.

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (87) Bandit's Guile is largely out of your control and the cycle will repeatit*elf as the encounter progresses. That said, you can try and time your cooldownsso that they are used during one of the buffs, possibly the highest one. Also,thanks to Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (88) Anticipation, you can save Combo Points and use them forBandit's Guile. We detail this in the next sections.

5.2.1. Delaying Cooldowns for Bandit's Guile

It can be viable to delay Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (89) Killing Spree slightly so that it benefitsfrom a higher Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (90) Bandit's Guile buff. We believe thatVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (91) Adrenaline Rush should not be delayed for Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (92) Bandit's Guile.

Because of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (93) Restless Blades, the real cooldown on Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (94) Killing Spreeand Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (95) Adrenaline Rush is much lower than what the tooltip indicates.Depending on your Energy regeneration, it should be between 40 secondsand 1 minute for Killing Spree and between 1 minute and 1 minute 30 forAdrenaline Rush.

These abilities will therefore often be available and delaying usingthem can be a DPS loss.

  • For Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (96) Killing Spree, we advise you to delay using it, if you will gain ahigher buff of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (97) Bandit's Guile in the next 3 or 4 seconds. Otherwise,use it immediately.
  • For Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (98) Adrenaline Rush, we advise you to use it as soon as it isoff cooldown, in order to benefit from the increased Energy regenerationas often as possible.

5.2.2. Anticipation and Bandit's Guile

Thanks to Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (99) Anticipation, you can save Combo Points forVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (100) Deep Insight. To do so, use your finishing moves when youreach 4 or 5 stacks of Anticipation. Once you enter Deep Insight,use the extra stacks of Anticipation to cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (101) Eviscerate moretimes while Deep Insight is active.

5.3. Revealing Strike

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (102) Revealing Strike afflicts your target with a 24-second debuffthat you will need to strive to keep up. This debuff is important because,while active, it increases the effectiveness of your offensive FinishingMoves against the target by 35% and it causes your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (103) Sinister Striketo have a 20% chance to generate 2 Combo Points.

5.4. Rupture

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (104) Rupture should only be refreshed at 5 Combo Points, after it has dropped (asotherwise it is not a DPS gain over Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (105) Eviscerate) and when you either have a trinketproc or Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (106) Deep Insight.

In this case, Rupture is better than Eviscerate, but only because it costsless Energy to cast. In periods of high Energy regeneration (i.e., whenEnergy is no longer the limiting factor), so during Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (107) Bloodlust / Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (108) Heroism/ Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (109) Time Warp, Rupture should not be refreshed.

When using the Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (110) Rogue T15 2P Bonus,Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (111) Rupture's duration is increased and it becomes much more beneficial. In thiscase, you should simply keep Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (112) Rupture applied all the time.

You should never use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (113) Rupture under Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (114) Blade Flurry, as it does notreproduce Rupture's damage on the additional targets.

5.5. Opening Sequence

  1. Before the pull, use Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (115) Tricks of the Trade on your Tricks of the Trade target (see next section).
  2. 1 second before the pull, use your Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (116) Virmen's Bite potion and get in Stealth.
  3. When the boss is pulled:
    • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (117) Shadowstep it if the boss is far away, if you have picked this talent, and if you will not need it in the next 24 seconds;
    • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (118) Sprint to reach the boss if it is far away and you cannot use Shadowstep;
    • otherwise, simply run to the boss and continue your opening sequence.
  4. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (119) Ambush.
  5. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (120) Slice and Dice.
  6. If you are using ICD-based trinkets (e.g., Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (121) Vicious Talisman of the Shado-Pan Assault), castVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (122) Revealing Strike and spam Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (123) Sinister Strike until they proc.
  7. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (124) Killing Spree.
  8. Cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (125) Adrenaline Rush and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (126) Shadow Blades.
  9. Start your rotation.

5.6. Tricks of the Trade

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (127) Tricks of the Trade was originally designed to be cast on tanks in order to helpthem keep aggro. With the changes that threat generation has undergone in WotLK and Cataclysm,it is now more beneficial to your raid if you use Tricks of the Trade on one of the bestDPS players in order to increase their damage done. Indeed, Tricks of the Tradeprovides a 15% DPS increase on its target for 6 seconds, on a 30-second cooldown.

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (128) Tricks of the Trade costs 15 Energy to cast, but is not on the GlobalCooldown. The damage bonus that it grants to your target is so beneficialto your raid that you should never refrain from sacrificing 15 Energy for it.Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (129) Glyph of Tricks of the Trade should never be used, as it removes thedamage increase. Regarding usage of Tricks of the Trade, you shouldalways cast it on cooldown, unless your target asks for it to beslightly delayed (to line it up with cooldowns, for example).

Since Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (130) Tricks of the Trade is off the global cooldown, you shouldcast it together with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (131) Vanish in order to reduce its Energy cost by 75%every 2 minutes (because of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (132) Shadow Focus).You can also cast it on the tank before the pull, as you havea 20-second window to make your first attack and proc its effect (which willincrease the threat generation of the tank). After the pull,you should start using Tricks of the Trade on a DPS player.

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (133) Tricks of the Trade does not stack with itself: someone gettingtwo Tricks of the Trade simultaneously from two Rogues will only benefit fromone and the second one will be wasted.

Please refer to our Macros andAddons page for a Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (134) Tricks of the Trade macro.

5.6.1. Picking your Tricks of the Trade Target

There are a few things to know in order to properly pick your main Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (135) Tricks of the Trade target.

  • Avoid players that rely on their pet's DPS, such as Frost Mages or Beast Mastery Hunters.
  • Avoid players that massively rely on DoTs, such as Warlocks or Balance/Feral Druids.
  • Avoid players that have damage-increasing buffs, such as Retribution Paladins, Arcane Mages,or Warriors. Tricks of the Trade does not stack with those buffs.
  • Prefer players with a relatively constant damage output, such as Rogues.

Our advice is to have a main Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (136) Tricks of the Trade target that your castswill default to and a secondary target that can sometimes ask you to buffthem before they are about to do a lot of burst damage (e.g., at the beginning of the fight).

5.7. Swapping Target and Redirect

Since Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (137) Bandit's Guile and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (138) Slice and Dice are self-buffs, switching toa new target only requires you to reapply Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (139) Rupture and Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (140) Revealing Strike.

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (141) Redirect helps with target swapping because it transfers your existingCombo Points to your new target.

Also, when an enemy dies, your unused Combo Points remain on it, which means that you cantransfer them through Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (142) Redirect. This is very useful for transferringCombo Points from a dead trash mob to the boss prior to the pull.

5.8. Survival Cooldowns

One of the greatest strengths of Rogues is their survivability, which theyowe to a large number of powerful survival cooldowns.

  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (143) Feint (with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (144) Glyph of Feint) reduces your damage taken from AoEattacks by 50% for 7 seconds. With the Tier 3 talent Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (145) Elusiveness, damagetaken from AoE attacks is reduced by 65% and damage taken from all other typesof damage attacks is reduced by 30%. Feint has a very low Energy cost andhas no cooldown, which makes it your primary survival tool (as you can use itwhenever you need).
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (146) Cloak of Shadows removes all harmful spell effects on you and makesyou resist all spells for 5 seconds, on a 1-minute cooldown. This 5-secondwindow consists of 2 seconds of immunity against spells (both damageand application of harmful effects) followed by 3 seconds during whichspells will miss you. Some fight mechanics can only be bypassed during thefirst two seconds (e.g., Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (147) Ionization againstJin'rokh the Breaker in Heroic mode).
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (148) Evasion increases your dodge chance by 100% for 10 seconds, on a2-minute cooldown. It should be used whenever you receive physical damage thatcan be dodged (e.g., Ji-Kun's Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (149) Quills orSha of Fear's Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (150) Death Blossom) orwhen you have to tank an add. The cooldown of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (151) Evasion can be reset withVeins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (152) Preparation.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (153) Combat Readiness causes you to take 50% less damage from melee attacks.The damage reduction builds up gradually by stacks of 10%, until you have 5 stacks.Each enemy hit grants you a stack. The effect lasts 20 seconds, but it is removedafter 10 seconds without receiving melee attacks.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (154) Growl (given by Druids through Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (155) Symbiosis) increases yourarmor by 330%, your stamina by 20% and renders you immune to critical attacks for30 seconds, on a 3-minutes cooldown. In addition, it makes you taunt your target,but this effect rarely works against raid bosses.
  • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (156) Smoke Bomb reduces damage taken by your raid by 20% on a 8 yard radiusduring 5 seconds (7 seconds with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (157) Glyph of Smoke Bomb). It is the only raidcooldown you have. You can use Smoke Bomb to force ranged enemies to come to meleerange or to prevent those inside the smoke to be targeted by mechanics.

6. Changelog↑top

  • 21 May 2014: Improved AoE rotations.
  • 10 Sep. 2013: Patch 5.4 update.
    • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (158) Evasion now lasts 10 seconds (down from 15), its effectiveness is 100% (up from 50%), and its cooldown is 2 minutes (down from 3).
    • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (159) Killing Spree now attacks your target only, unless you have Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (160) Blade Flurry turned on.
    • Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (161) Ruthlessness is a new passive ability that acts as an incentive to always cast Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (162) Slice and Dice at 5 Combo Points (and not less).
  • 20 May 2013: Patch 5.3 update: changed Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (163) Revealing Strike's duration (was 18 seconds, is 24 seconds now).
  • 20 May 2013: Dryaan's second review of the guide.
    • Numerous improvements to nearly all the sections of the guides (rotations, poisons, Energy, Rupture, etc.)
  • 19 Mar. 2013: Removed paragraph that recommended pooling Energy for Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (164) Revealing Strike.
  • 19 Mar. 2013: Added advice for saving up Combo Points with Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (165) Anticipationfor Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (166) Deep Insight.
  • 19 Mar. 2013: Added a Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (167) Rupture section to give more information regardingwhen and how to refresh Rupture.
  • 11 Mar. 2013: Patch 5.2 update.
    • Updated mention of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (168) Preparation being a Tier 4 talent (it is now baseline).
    • Added a mention of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (169) Marked for Death in the multiple-target rotation section.
    • Updated description of Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (170) Vitality, which now increases Energy regeneration by 30% (was 25%).

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (171) Builds, Talents, and Glyphs

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (172) Buffs, Debuffs, and Useful Abilities

Veins - Combat Rogue DPS Rotation, Cooldowns, and Abilities (MoP 5.4.8) (2024)
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